func main() { window := sf.NewRenderWindow( sf.VideoMode{800, 600, 32}, "Hallo Welt", sf.StyleDefault, sf.DefaultContextSettings(), ) game := game.New() game.Start(window) }
func NewGame(title string, width uint, height uint, bpp uint, vsync bool) *Game { Game := new(Game) Game.Width = width Game.Height = height Game.RenderWindow = sf.NewRenderWindow(sf.VideoMode{width, height, bpp}, title, sf.StyleDefault, sf.DefaultContextSettings()) Game.RenderWindow.SetVSyncEnabled(vsync) Game.Font, _ = sf.NewFontFromFile("res/fonts/UbuntuMono-R.ttf") Game.State = 0 Game.StartStateInit() Game.Textures = NewTextures("res/images/") return Game }
func main() { ticker := time.NewTicker(time.Second / 30) setting := sf.DefaultContextSettings() setting.AntialiasingLevel = 8 renderWindow := sf.NewRenderWindow(sf.VideoMode{800, 600, 32}, "Events (GoSFML2)", sf.StyleDefault, setting) grid, err := shapes.NewGirdShape(sf.Vector2f{500, 400}, sf.Vector2f{50, 40}, sf.ColorWhite()) imageGot, _, err := images.ReadImage("./011.jpg", 0, 0, 500, 400) texture, err := images.ReadTextureFromImage(*imageGot) if err != nil { fmt.Println(err) return } texture.SetSmooth(true) grid.SetTexture(texture) grid.Move(sf.Vector2f{100, 100}) grid.Rotate(15) var pointX, pointY int var gotPoint bool for renderWindow.IsOpen() { select { case <-ticker.C: mousePosi := sf.MouseGetPosition(renderWindow) mousePosf := sf.Vector2f{float32(mousePosi.X), float32(mousePosi.Y)} for event := renderWindow.PollEvent(); event != nil; event = renderWindow.PollEvent() { switch event.(type) { case sf.EventClosed: renderWindow.Close() case sf.EventMouseButtonPressed: pointX, pointY, gotPoint = grid.GetNearestPointIndex(mousePosf) } } if sf.IsMouseButtonPressed(0) { if gotPoint { grid.SmoothPointsTo(pointX, pointY, mousePosf, 10, func(data float32) float32 { return (mathUtil.Sin(data, -0.5, 1)/2 + 0.5) / 5 }) } } } renderWindow.Clear(sf.ColorWhite()) renderWindow.Draw(grid, sf.DefaultRenderStates()) renderWindow.Display() } }
//NewGame initializes a Game struct. func NewGame() *Game { g := new(Game) g.Settings = readSettings() g.window = sf.NewRenderWindow(sf.VideoMode{uint(g.resW), uint(g.resH), 32}, "GoSFMLike", sf.StyleDefault, sf.DefaultContextSettings()) g.state = PLAY g.area = NewArea() g.player = NewEntity("player", 0, 0, 3, 4, g.area) g.cursor = NewEntity("cursor", 0, 0, 2, 2, g.area) for i := 0; i < 3; i++ { g.mobs = append(g.mobs, NewEntityFromFile("orc", 3+i, 1, g.area)) g.items = append(g.items, NewEntityFromFile("potion", 4, 4, g.area)) } g.mobs = append(g.mobs, g.player) g.gameView = sf.NewView() g.gameView.SetCenter(g.player.PosVector()) g.gameView.SetSize(sf.Vector2f{g.resW * 0.75, g.resH * 0.75}) g.gameView.SetViewport(sf.FloatRect{0, 0, .75, .75}) g.statusView = sf.NewView() g.statusView.SetSize(sf.Vector2f{g.resW * 0.25, g.resH}) g.statusView.SetCenter(sf.Vector2f{(g.resW * 0.25) / 2, g.resH / 2}) g.statusView.SetViewport(sf.FloatRect{.77, 0, .25, 1}) g.hpText, _ = sf.NewText(Font) g.hpText.SetCharacterSize(12) g.logView = sf.NewView() var err error g.lookText, err = sf.NewText(Font) if err != nil { panic(err) } g.lookText.SetCharacterSize(12) g.logText, _ = sf.NewText(Font) g.logText.SetCharacterSize(12) return g }
func main() { //Define some variables for the game //This block mostly will not change paddleMaxSpeed := float32(400.0) paddleDefaultSize := sf.Vector2f{25, 100} isPlaying := false gameWidth := uint(800) gameHeight := uint(600) bitDepth := uint(32) ballMaxSpeed := float32(400.0) ballRadius := float32(10.0) //These are a little more special... guess what they do! ticker := time.NewTicker(time.Second / 60) aiTicker := time.NewTicker(time.Second / 10) rand.Seed(time.Now().UnixNano()) //Instantiate the render window for SFML renderWindow := sf.NewRenderWindow(sf.VideoMode{gameWidth, gameHeight, bitDepth}, "Pong (Brett's Go test)", sf.StyleDefault, nil) //Create the left paddle leftPaddle := paddle.NewPaddle(paddleMaxSpeed, paddleMaxSpeed, paddleDefaultSize, sf.Color{100, 100, 200, 255}) //Create the right paddle rightPaddle := paddle.NewPaddle(0, paddleMaxSpeed, paddleDefaultSize, sf.Color{200, 100, 100, 255}) //Create the ball ball := ball.NewBall(ballMaxSpeed, ballMaxSpeed, ballRadius, "resources/ball.wav") //Load font font, _ := sf.NewFontFromFile("resources/sansation.ttf") //Init the pause message pauseMessage := sf.NewText(font) pauseMessage.SetCharacterSize(40) pauseMessage.SetPosition(sf.Vector2f{170, 150}) pauseMessage.SetColor(sf.ColorWhite()) pauseMessage.SetString("Welcome to Brett's SFML Pong!\nPress space to start the game.") for renderWindow.IsOpen() { select { case <-ticker.C: //poll for events for event := renderWindow.PollEvent(); event != nil; event = renderWindow.PollEvent() { switch ev := event.(type) { case sf.EventKeyReleased: switch ev.Code { case sf.KeyEscape: renderWindow.Close() case sf.KeySpace: if !isPlaying { //restart the game isPlaying = true leftPaddle.Shape.SetPosition(sf.Vector2f{10 + leftPaddle.Size.X/2, float32(gameHeight) / 2}) rightPaddle.Shape.SetPosition(sf.Vector2f{float32(gameWidth) - 10 - rightPaddle.Size.X/2, float32(gameHeight) / 2}) ball.Shape.SetPosition(sf.Vector2f{float32(gameWidth) / 2, float32(gameHeight) / 2}) //ensure the ball angle isn't too vertical for { ball.Angle = rand.Float32() * math.Pi * 2 if math.Abs(math.Cos(float64(ball.Angle))) > 0.7 { break } } } } case sf.EventClosed: renderWindow.Close() } } if isPlaying { deltaTime := time.Second / 60 //Move the player's paddle if sf.KeyboardIsKeyPressed(sf.KeyUp) && leftPaddle.TopLeft().Y > 5 { leftPaddle.Shape.Move(sf.Vector2f{0, -leftPaddle.Speed * float32(deltaTime.Seconds())}) } if sf.KeyboardIsKeyPressed(sf.KeyDown) && leftPaddle.BottomRight().Y < float32(gameHeight)-5 { leftPaddle.Shape.Move(sf.Vector2f{0, leftPaddle.Speed * float32(deltaTime.Seconds())}) } //Move the ai's paddle if (rightPaddle.Speed < 0 && rightPaddle.TopLeft().Y > 5) || (rightPaddle.Speed > 0 && rightPaddle.BottomRight().Y < float32(gameHeight)-5) { rightPaddle.Shape.Move(sf.Vector2f{0, rightPaddle.Speed * float32(deltaTime.Seconds())}) } //Move ze ball factor := ball.Speed * float32(deltaTime.Seconds()) ball.Shape.Move(sf.Vector2f{float32(math.Cos(float64(ball.Angle))) * factor, float32(math.Sin(float64(ball.Angle))) * factor}) //Check collisions between ball and screen edge if ball.TopLeft().X < 0 { isPlaying = false pauseMessage.SetString("You lost!\nPress space to restart or\nescape to quit") } if ball.BottomRight().X > float32(gameWidth) { isPlaying = false pauseMessage.SetString("You won!\nPress space to play again or\nescape to quit") } if ball.TopLeft().Y < 0 { ball.Angle = -ball.Angle ball.Shape.SetPosition(sf.Vector2f{ball.Center().X, ball.Radius + 0.1}) ball.Sound.Play() } if ball.BottomRight().Y > float32(gameHeight) { ball.Angle = -ball.Angle ball.Shape.SetPosition(sf.Vector2f{ball.Center().X, float32(gameHeight) - ball.Radius - 0.1}) ball.Sound.Play() } //Check collisions between the ball and the left paddle if leftPaddle.CollideRight(ball) { if ball.Center().Y > leftPaddle.Center().Y { ball.Angle = math.Pi - ball.Angle + rand.Float32()*math.Pi*0.2 } else { ball.Angle = math.Pi - ball.Angle - rand.Float32()*math.Pi*0.2 } ball.Shape.SetPosition(sf.Vector2f{leftPaddle.Center().X + ball.Radius + leftPaddle.Size.X/2 + 0.1, ball.Center().Y}) ball.Sound.Play() } //Check collisions between the ball and the right paddle if rightPaddle.CollideLeft(ball) { if ball.Center().Y > rightPaddle.Center().Y { ball.Angle = math.Pi - ball.Angle + rand.Float32()*math.Pi*0.2 } else { ball.Angle = math.Pi - ball.Angle - rand.Float32()*math.Pi*0.2 } ball.Shape.SetPosition(sf.Vector2f{rightPaddle.Center().X - ball.Radius - rightPaddle.Size.X/2 - 0.1, ball.Center().Y}) ball.Sound.Play() } } //Clear the window renderWindow.Clear(sf.Color{50, 200, 50, 0}) //Draw some shit if isPlaying { renderWindow.Draw(leftPaddle.Shape, nil) renderWindow.Draw(rightPaddle.Shape, nil) renderWindow.Draw(ball.Shape, nil) } else { renderWindow.Draw(pauseMessage, nil) } //Draw everything to the screen renderWindow.Display() case <-aiTicker.C: if ball.BottomRight().Y > rightPaddle.BottomRight().Y { rightPaddle.Speed = rightPaddle.MaxSpeed } else if ball.TopLeft().Y < rightPaddle.TopLeft().Y { rightPaddle.Speed = -rightPaddle.MaxSpeed } else { rightPaddle.Speed = 0 } } } }
func main() { if len(os.Args) < 3 { fmt.Println("add the color range function: operiation x ,like + 2 ") return } colorRangeFunc := func(r, g, b, anivalue float32) (outr, outg, outb float32) { if os.Args[len(os.Args)-1] != "a" { anivalue = 0 } outr = argsCheckAndAddColor(r, 1, anivalue) outg = argsCheckAndAddColor(g, 2, anivalue) outb = argsCheckAndAddColor(g, 3, anivalue) return } ticker := time.NewTicker(time.Second / 30) setting := sf.DefaultContextSettings() setting.AntialiasingLevel = 8 renderWindow := sf.NewRenderWindow(sf.VideoMode{800, 600, 32}, "Events (GoSFML2)", sf.StyleDefault, setting) round, err := sf.NewCircleShape() imageGot, _, err := images.ReadImage("./011.jpg", -50, -50, 600, 600) if err != nil { fmt.Println(err) return } imageGot__ := images.ImageEnhanceRGBWithFunc(imageGot, func(r, g, b float32) (outr, outg, outb float32) { outr = 127 * float32(math.Sin(float64(r-127)/255*math.Pi+1)) outg = g outb = b return }) texture, err := images.ReadTextureFromImage(*imageGot__) if err != nil { fmt.Println(err) return } texture.SetSmooth(true) round.SetPosition(sf.Vector2f{100, 50}) round.SetRadius(300) round.SetTexture(texture, true) clip := animations.NewLoopAnimation([]float32{0}, []float32{255}, -1, animations.Pingpong, func(values []float32) { imageGot__ = images.ImageEnhanceRGBWithFunc(imageGot, func(r, g, b float32) (outr, outg, outb float32) { outr, outg, outb = colorRangeFunc(r, g, b, values[0]) return }) texture, _ := images.ReadTextureFromImage(*imageGot__) round.SetTexture(texture, true) }, nil) clip.SetFrameCount(60) animation := animations.NewAnimation(0) animation.AddClip(clip) animation.Play() for renderWindow.IsOpen() { select { case <-ticker.C: for event := renderWindow.PollEvent(); event != nil; event = renderWindow.PollEvent() { switch event.(type) { case sf.EventClosed: renderWindow.Close() } } } animation.Animate() renderWindow.Clear(sf.ColorWhite()) renderWindow.Draw(round, sf.DefaultRenderStates()) renderWindow.Display() } }
func main() { ticker := time.NewTicker(time.Second / 30) setting := sf.DefaultContextSettings() setting.AntialiasingLevel = 8 renderWindow := sf.NewRenderWindow(sf.VideoMode{800, 600, 32}, "Events (GoSFML2)", sf.StyleDefault, setting) shape, _ := shapeEX.NewCurveCicleShape(10, 100, 8) shape.SetFillColor(sf.Color{255, 100, 55, 255}) animation1 := animations.NewAnimation(1) clip10 := animations.NewSingleAnimationClip( shape.GetPosition(), sf.Vector2f{500, 200}, func(step interface{}) { stepv2, _ := step.(sf.Vector2f) shape.SetPosition(stepv2) }, func() { }) clip11 := animations.NewSingleAnimationClip( sf.Vector2f{500, 200}, sf.Vector2f{200, 400}, func(step interface{}) { stepv2, _ := step.(sf.Vector2f) shape.SetPosition(stepv2) }, func() { }) clip10.SetFrameCount(120) clip11.SetFrameCount(120) animation1.AddClip(clip10) animation1.AddClip(clip11) animation2 := animations.NewAnimation(1) clip20 := animations.NewLoopAnimation( 0.2, 1.8, -1, animations.Pingpong, func(step interface{}) { stepv1, _ := step.(float32) for i := 0; i < 8; i++ { if i%2 == 0 { shape.ExpendPointTo(uint(i), stepv1) } } }, func() { }) clip20.SetAnimationCurve(func(num float32) float32 { return num * num }) clip20.SetFrameCount(20) animation2.AddClip(clip20) animation1.Play() animation2.Play() for renderWindow.IsOpen() { select { case <-ticker.C: for event := renderWindow.PollEvent(); event != nil; event = renderWindow.PollEvent() { switch event.(type) { case sf.EventClosed: renderWindow.Close() } } } animation1.Animate() animation2.Animate() renderWindow.Clear(sf.ColorWhite()) renderWindow.Draw(shape, sf.DefaultRenderStates()) renderWindow.Display() } }
func main() { runtime.GOMAXPROCS(runtime.NumCPU()) runtime.LockOSThread() flag.Parse() if showHelp { flag.Usage() return } if len(flag.Args()) != 1 { fmt.Println(flag.Args()) fmt.Println("Please supply a ROM to load") return } filename = flag.Arg(0) if !debugEnabled { log.SetOutput(ioutil.Discard) } rom, err := ioutil.ReadFile(filename) if err != nil { log.Println(err) fmt.Printf("Unable to open \"%s\"\n", filename) return } if len(rom) < 0x0150 { log.Println("Rom is too small") fmt.Println("Invalid ROM") return } var checksum uint16 for i, b := range rom { if i != 0x14E && i != 0x14F { checksum += uint16(b) } } log.Printf("Checksum: 0x%04X", checksum) if ((uint16(rom[0x14E]) << 8) | uint16(rom[0x14F])) != checksum { log.Println("The ROM's checksum does not match") } gameName := string(rom[0x0134:0x0144]) if p := strings.Index(gameName, "\000"); p != -1 { gameName = gameName[0:p] } log.Println("Name of the game:", gameName) log.Printf("ROM type: 0x%02X", rom[0x0148]) var romSize int switch rom[0x0148] { case 0x0: romSize = 32 * 1024 log.Println("256Kbit = 32KByte = 2 banks") case 0x1: romSize = 64 * 1024 log.Println("512Kbit = 64KByte = 4 banks") case 0x2: romSize = 128 * 1024 log.Println("1Mbit = 128KByte = 8 banks") case 0x3: romSize = 256 * 1024 log.Println("2Mbit = 256KByte = 16 banks") case 0x4: romSize = 512 * 1024 log.Println("4Mbit = 512KByte = 32 banks") case 0x5: romSize = 1024 * 1024 log.Println("8Mbit = 1MByte = 64 banks") case 0x6: romSize = 2 * 1024 * 1024 log.Println("16Mbit = 2MByte = 128 banks") case 0x7: romSize = 4 * 1024 * 1024 log.Println("32Mbit = 4MByte = 256 banks") case 0x8: romSize = 8 * 1024 * 1024 log.Println("64Mbit = 8MByte = 512 banks") case 0x52: romSize = 1179648 log.Println("9Mbit = 1.1MByte = 72 banks") case 0x53: romSize = 1310720 log.Println("10Mbit = 1.2MByte = 80 banks") case 0x54: romSize = 1572864 log.Println("12Mbit = 1.5MByte = 96 banks") default: log.Println("Unknown ROM size") } log.Printf("ROM is %d bytes", romSize) log.Printf("RAM type: 0x%02X", rom[0x0149]) var ramSize int switch rom[0x0149] { case 0x0: ramSize = 0 log.Println("None") case 0x1: ramSize = 2 * 1024 log.Println("16kBit = 2kB = 1 bank") case 0x2: ramSize = 8 * 1024 log.Println("64kBit = 8kB = 1 bank") case 0x3: ramSize = 32 * 1024 log.Println("256kBit = 32kB = 4 banks") case 0x4: ramSize = 128 * 1024 log.Println("1MBit = 128kB = 16 banks") default: var ramBanks int = int(math.Pow(4, float64(int(rom[0x0149])-0x2))) log.Println("Unknown RAM size, using formula") ramSize = ramBanks * 8 * 1024 } log.Printf("RAM is %d bytes", ramSize) ram := make([]uint8, ramSize) log.Printf("Cartridge type: 0x%02X", rom[0x0147]) mbc, mbcName, err := memory.MbcType(rom[0x0147], rom, ram) if err != nil { fmt.Println(err) return } log.Println(mbcName) m := memory.NewMMC(mbc) video := m.Video cpu := lr35902.NewCPU(m) if turbo { cpu.RealisticSteps = false } if m.Bios, err = ioutil.ReadFile("DMG_ROM.bin"); err == nil { log.Println("BIOS file found, loading...") m.BiosEnabled = true } else { log.Println("BIOS file not found, emulating state after BIOS") cpu.BC = 0x0013 cpu.DE = 0x00D8 cpu.HL = 0x014D cpu.PC = 0x0100 cpu.A = 0x01 cpu.Flags.Z = true cpu.Flags.H = true cpu.Flags.C = true } window := sf.NewRenderWindow(sf.VideoMode{160, 144, 32}, "Goboy", sf.StyleDefault, nil) texture, _ := sf.NewTexture(memory.WIDTH, memory.HEIGHT) renderingSprite := sf.NewSprite(texture) window.Clear(sf.ColorWhite()) window.Display() screenUpdates := make(chan []uint8) go func() { for !cpu.Stopped { start := time.Now() cycles := cpu.Step() if cpuDump { cpu.DumpState() } for i := uint(0); i < cycles; i++ { video.Step() if video.LY == 144 && video.CycleStep == 0 { screenUpdates <- video.Pixels } } timeItShouldHaveTaken := int64((float64(cycles) / float64(cpu.ClockSpeed)) * 1e9) timeItTook := time.Now().Sub(start).Nanoseconds() if cpu.RealisticSteps { if timediff := timeItShouldHaveTaken - timeItTook; timediff > 0 { log.Printf("Sleeping for %d", timediff) time.Sleep(time.Duration(timediff) * time.Nanosecond) } } } }() main: for { t := <-screenUpdates texture.UpdateFromPixels(t, memory.WIDTH, memory.HEIGHT, 0, 0) // VBLANK interrupt & render window.Clear(sf.ColorWhite()) window.Draw(renderingSprite, nil) window.Display() for event := window.PollEvent(); event != nil; event = window.PollEvent() { switch ev := event.(type) { case sf.EventKeyPressed: //exit on ESC if ev.Code == sf.KeyEscape { break main } case sf.EventClosed: break main } } } cpu.DumpState() }