Example #1
0
func openAsset(name string) (ReadSeekCloser, error) {
	cname := C.CString(name)
	defer C.free(unsafe.Pointer(cname))
	a := &asset{
		ptr:  C.AAssetManager_open(assetManager, cname, C.AASSET_MODE_UNKNOWN),
		name: name,
	}
	if a.ptr == nil {
		return nil, a.errorf("open", "bad asset")
	}
	return a, nil
}
Example #2
0
func openAsset(name string) (File, error) {
	assetOnce.Do(assetInit)
	cname := C.CString(name)
	defer C.free(unsafe.Pointer(cname))
	a := &asset{
		ptr:  C.AAssetManager_open(C.asset_manager, cname, C.AASSET_MODE_UNKNOWN),
		name: name,
	}
	if a.ptr == nil {
		return nil, a.errorf("open", "bad asset")
	}
	return a, nil
}