// Draws a circle over the current drawing surface. func (self *Canvas) Circle(radius float64) { C.DrawCircle(self.drawing, C.double(0), C.double(0), C.double(radius), C.double(0)) }
// Draws a circle over the current drawing surface. func (cv Canvas) Circle(radius float64) { C.DrawCircle(cv.drawing, C.double(0), C.double(0), C.double(radius), C.double(0)) }
// Draws a circle on the image. // // ox: origin x ordinate // // oy: origin y ordinate // // px: perimeter x ordinate // // py: perimeter y ordinate // func (dw *DrawingWand) Circle(ox, oy, px, py float64) { C.DrawCircle(dw.dw, C.double(ox), C.double(oy), C.double(px), C.double(py)) }