// Returns a string which specifies the vector graphics generated by any // graphics calls made since the wand was instantiated. func (dw *DrawingWand) GetVectorGraphics() string { cstr := C.DrawGetVectorGraphics(dw.dw) defer C.free(unsafe.Pointer(cstr)) return C.GoString(cstr) }
// Returns a string which specifies the vector graphics generated by any // graphics calls made since the wand was instantiated. func (dw *DrawingWand) GetVectorGraphics() string { cstr := C.DrawGetVectorGraphics(dw.dw) defer relinquishMemory(unsafe.Pointer(cstr)) return C.GoString(cstr) }