// Controls whether text is antialiased. Text is antialiased by default. func (dw *DrawingWand) SetTextAntialias(antialias bool) { C.DrawSetTextAntialias(dw.dw, b2i(antialias)) }
// Sets canvas' default text antialiasing option. func (self *Canvas) SetTextAntialias(b bool) { self.text.Antialias = b C.DrawSetTextAntialias(self.drawing, magickBoolean(b)) }