//void glTexCoord4s (int16 s, int16 t, int16 r, int16 q) func TexCoord4s(s int16, t int16, r int16, q int16) { C.glTexCoord4s(C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) }
//void glTexCoord2s (int16 s, int16 t) func TexCoord2s(s int16, t int16) { C.glTexCoord2s(C.GLshort(s), C.GLshort(t)) }
//void glTexCoord3s (int16 s, int16 t, int16 r) func TexCoord3s(s int16, t int16, r int16) { C.glTexCoord3s(C.GLshort(s), C.GLshort(t), C.GLshort(r)) }
//void glRasterPos2s (int16 x, int16 y) func RasterPos2s(x int16, y int16) { C.glRasterPos2s(C.GLshort(x), C.GLshort(y)) }
//void glTexCoord1s (int16 s) func TexCoord1s(s int16) { C.glTexCoord1s(C.GLshort(s)) }
//void glIndexs (int16 c) func Indexs(c int16) { C.glIndexs(C.GLshort(c)) }
//void glNormal3s (int16 nx, int16 ny, int16 nz) func Normal3s(nx int16, ny int16, nz int16) { C.glNormal3s(C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) }
//void glRasterPos4s (int16 x, int16 y, int16 z, int16 w) func RasterPos4s(x int16, y int16, z int16, w int16) { C.glRasterPos4s(C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) }
//void glRects (int16 x1, int16 y1, int16 x2, int16 y2) func Rects(x1 int16, y1 int16, x2 int16, y2 int16) { C.glRects(C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) }
//void glColor3s (int16 red, int16 green, int16 blue) func Color3s(red int16, green int16, blue int16) { C.glColor3s(C.GLshort(red), C.GLshort(green), C.GLshort(blue)) }
//void glRasterPos3s (int16 x, int16 y, int16 z) func RasterPos3s(x int16, y int16, z int16) { C.glRasterPos3s(C.GLshort(x), C.GLshort(y), C.GLshort(z)) }
//void glColor4s (int16 red, int16 green, int16 blue, int16 alpha) func Color4s(red int16, green int16, blue int16, alpha int16) { C.glColor4s(C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) }
func VertexAttrib1s(index uint, v1 int16) { C.glVertexAttrib1s(C.GLuint(index), C.GLshort(v1)) }
//void glVertex2s (int16 x, int16 y) func Vertex2s(x int16, y int16) { C.glVertex2s(C.GLshort(x), C.GLshort(y)) }
//void glVertex4s (int16 x, int16 y, int16 z, int16 w) func Vertex4s(x int16, y int16, z int16, w int16) { C.glVertex4s(C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) }
//void glVertex3s (int16 x, int16 y, int16 z) func Vertex3s(x int16, y int16, z int16) { C.glVertex3s(C.GLshort(x), C.GLshort(y), C.GLshort(z)) }