// Rotates the whole canvas. func (self *Canvas) RotateCanvas(rad float64) error { success := C.MagickRotateImage(self.wand, self.bg, C.double(RAD_TO_DEG*rad)) if success == C.MagickFalse { return fmt.Errorf("Could not rotate image: %s", self.Error()) } return nil }
// Rotates the whole canvas. func (cv Canvas) RotateCanvas(rad float64) { C.MagickRotateImage(cv.wand, cv.bg, C.double(RAD_TO_DEG*rad)) }