func LoadWAV(file string) *Chunk { _file := C.CString(file) defer C.free(unsafe.Pointer(_file)) _rb := C.CString("rb") defer C.free(unsafe.Pointer(_rb)) return (*Chunk)(unsafe.Pointer(C.Mix_LoadWAV_RW(C.SDL_RWFromFile(_file, _rb), 1))) }
func loadSoundFromData(data []Double, sps int) *C.Mix_Chunk { bytes := util.CreateWavBytes(data, sps) rwop := C.SDL_RWFromConstMem(unsafe.Pointer(&bytes[0]), C.int(len(bytes))) chunk := C.Mix_LoadWAV_RW(rwop, 1) if chunk == nil { panic(fmt.Sprintf("Unable to load Sound data: %v", util.GetMixError())) } return chunk }
func LoadWAV_RW(src *sdl.RWops, freesrc bool) (chunk *Chunk, err error) { _src := (*C.SDL_RWops)(unsafe.Pointer(src)) _freesrc := cint(freesrc) chunk = (*Chunk)(unsafe.Pointer(C.Mix_LoadWAV_RW(_src, _freesrc))) if chunk == nil { err = sdl.GetError() } return }
func loadSound(name string) *C.Mix_Chunk { cfile, rb := C.CString(name), C.CString("rb") rwop := C.SDL_RWFromFile(cfile, rb) C.free(unsafe.Pointer(cfile)) C.free(unsafe.Pointer(rb)) chunk := C.Mix_LoadWAV_RW(rwop, 1) if chunk == nil { panic(fmt.Sprintf("Unable to load Sound file (%v): %v", name, util.GetMixError())) } return chunk }
func LoadWAV(file string) *Chunk { cfile := C.CString(file) cchunk := C.Mix_LoadWAV_RW(C.SDL_RWFromFile(cfile, C.CString("rb")), 1) C.free(unsafe.Pointer(cfile)) if cchunk == nil { return nil } return &Chunk{cchunk} }
func LoadWAV(file string) (chunk *Chunk, err error) { _file := C.CString(file) defer C.free(unsafe.Pointer(_file)) _rb := C.CString("rb") defer C.free(unsafe.Pointer(_rb)) // why doesn't this call Mix_LoadWAV ? chunk = (*Chunk)(unsafe.Pointer(C.Mix_LoadWAV_RW(C.SDL_RWFromFile(_file, _rb), 1))) if chunk == nil { err = sdl.GetError() } return }
func LoadWAV(filename string) (* C.Mix_Chunk) { rwops := RWFromFile(filename, "r") if rwops == nil { return nil } wav := C.Mix_LoadWAV_RW(rwops, C.int(1)) // wav := LoadWAV_RW(rwops, 1) println(filename, rwops, wav, GetError()) return wav }
func LoadWAV(file string) *Chunk { _file := (C.CString)(file) return (*Chunk)(unsafe.Pointer(C.Mix_LoadWAV_RW(C.SDL_RWFromFile(_file, C.CString("rb")), 1))) }
func LoadWAV_RW(src *sdl.RWops, freesrc int) *Chunk { _src := (*C.SDL_RWops)(unsafe.Pointer(src)) _freesrc := (C.int)(freesrc) return (*Chunk)(unsafe.Pointer(C.Mix_LoadWAV_RW(_src, _freesrc))) }
// Load a wave file or a music (.mod .s3m .it .xm) file func LoadWAV_RW(src * C.SDL_RWops, freesrc int) (* C.Mix_Chunk) { return C.Mix_LoadWAV_RW(src, C.int(freesrc)) }