func (ptr *QScriptEngineDebugger) Detach() { defer qt.Recovering("QScriptEngineDebugger::detach") if ptr.Pointer() != nil { C.QScriptEngineDebugger_Detach(ptr.Pointer()) } }
func (ptr *QScriptEngineDebugger) Detach() { if ptr.Pointer() != nil { C.QScriptEngineDebugger_Detach(ptr.Pointer()) } }