func CreateTexture(renderer *Renderer, format uint32, access int, w int, h int) *Texture { _format := C.Uint32(format) _access := C.int(access) _w := C.int(w) _h := C.int(h) return (*Texture)(unsafe.Pointer(C.SDL_CreateTexture(renderer.cptr(), _format, _access, _w, _h))) }
func CreateTexture(renderer *Renderer, format uint32, access int, w int, h int) *Texture { _renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer)) _format := (C.Uint32)(format) _access := (C.int)(access) _w := (C.int)(w) _h := (C.int)(h) return (*Texture)(unsafe.Pointer(C.SDL_CreateTexture(_renderer, _format, _access, _w, _h))) }
func CreateTexture(r *Renderer, format uint32, access, w, h int) *Texture { GlobalMutex.Lock() defer GlobalMutex.Unlock() texture := C.SDL_CreateTexture(r.cRenderer, C.Uint32(format), C.int(access), C.int(w), C.int(h)) return wrapTexture(texture) }
// Renderer (https://wiki.libsdl.org/SDL_CreateTexture) func (renderer *Renderer) CreateTexture(format uint32, access int, w int, h int) (*Texture, error) { _format := C.Uint32(format) _access := C.int(access) _w := C.int(w) _h := C.int(h) _texture := C.SDL_CreateTexture(renderer.cptr(), _format, _access, _w, _h) if _texture == nil { return nil, GetError() } return (*Texture)(unsafe.Pointer(_texture)), nil }
func (r *Renderer) CreateTexture(format uint32, access TextureAccess, w, h int) (*Texture, error) { t := C.SDL_CreateTexture(r.c, C.Uint32(format), C.int(access), C.int(w), C.int(h), ) if t == nil { return nil, getError() } return &Texture{t}, nil }
func texFromImage(rend *C.SDL_Renderer, img *image.NRGBA) *C.SDL_Texture { b := img.Bounds() w, h := b.Dx(), b.Dy() fmt := C.SDL_PIXELFORMAT_ABGR8888 acc := C.SDL_TEXTUREACCESS_STATIC tex := C.SDL_CreateTexture(rend, C.Uint32(fmt), C.int(acc), C.int(w), C.int(h)) if tex == nil { panic(sdlError()) } if C.SDL_UpdateTexture(tex, nil, unsafe.Pointer(&img.Pix[0]), C.int(img.Stride)) < 0 { panic(sdlError()) } if C.SDL_SetTextureBlendMode(tex, C.SDL_BLENDMODE_BLEND) < 0 { panic(sdlError()) } return tex }
func (r *Renderer) CreateTexture(format uint32, access, w, h int) *Texture { texture := C.SDL_CreateTexture(r.cRenderer, C.Uint32(format), C.int(access), C.int(w), C.int(h)) return wrapTexture(texture) }
func main() { runtime.GOMAXPROCS(32) // sdl C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER) defer C.SDL_Quit() runtime.LockOSThread() window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050, C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL) if window == nil { fatalSDLError() } defer C.SDL_DestroyWindow(window) C.SDL_DisableScreenSaver() renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED) if renderer == nil { fatalSDLError() } defer C.SDL_DestroyRenderer(renderer) var width, height C.int C.SDL_GetWindowSize(window, &width, &height) texture := C.SDL_CreateTexture(renderer, C.SDL_PIXELFORMAT_YV12, C.SDL_TEXTUREACCESS_STREAMING, width, height) if texture == nil { fatalSDLError() } defer C.SDL_DestroyTexture(texture) // sdl ttf if C.TTF_Init() == C.int(-1) { log.Fatal("sdl ttf init failed") } defer C.TTF_Quit() font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32) if font == nil { fatalTTFError() } defer C.TTF_CloseFont(font) // open decoder decoder, err := NewDecoder(os.Args[1]) if err != nil { log.Fatal(err) } if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 { log.Fatal("no video or audio") } defer decoder.Close() // audio aCodecCtx := decoder.AudioStreams[0].codec audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder) // call closure in sdl thread callEventCode := C.SDL_RegisterEvents(1) callbacks := make(chan func(Env), 1024) call := func(f func(env Env)) { var event C.SDL_Event var userevent C.SDL_UserEvent userevent._type = C.SDL_USEREVENT userevent.code = C.Sint32(callEventCode) C.set_userevent(&event, userevent) callbacks <- f C.SDL_PushEvent(&event) } // show fps nFrames := 0 var fpsTexture *C.SDL_Texture var fpsColor C.SDL_Color var fpsSrc, fpsDst C.SDL_Rect fpsColor.r = 255 fpsColor.g = 255 fpsColor.b = 255 fpsColor.a = 0 go func() { for _ = range time.NewTicker(time.Second * 1).C { call(func(env Env) { cText := C.CString(fmt.Sprintf("%d", nFrames)) sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor) fpsSrc.w = sur.w fpsSrc.h = sur.h fpsDst.w = sur.w fpsDst.h = sur.h C.SDL_DestroyTexture(fpsTexture) fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur) C.SDL_FreeSurface(sur) C.free(unsafe.Pointer(cText)) nFrames = 0 }) } }() // render go func() { for { frame := <-decoder.timedFrames nFrames++ call(func(env Env) { C.SDL_UpdateYUVTexture(env.texture, nil, (*C.Uint8)(unsafe.Pointer(frame.data[0])), frame.linesize[0], (*C.Uint8)(unsafe.Pointer(frame.data[1])), frame.linesize[1], (*C.Uint8)(unsafe.Pointer(frame.data[2])), frame.linesize[2]) C.SDL_RenderCopy(env.renderer, env.texture, nil, nil) C.SDL_RenderCopy(env.renderer, fpsTexture, &fpsSrc, &fpsDst) C.SDL_RenderPresent(env.renderer) decoder.RecycleFrame(frame) }) } }() // start decode decoder.Start(decoder.VideoStreams[0], decoder.AudioStreams[0], width, height) ret := C.Pa_StartStream(audioStream) if ret != C.paNoError { fatalPAError(ret) } // main loop var ev C.SDL_Event env := Env{ window: window, renderer: renderer, texture: texture, } for { if C.SDL_WaitEvent(&ev) == C.int(0) { fatalSDLError() } switch C.get_event_type(&ev) { case C.SDL_QUIT: os.Exit(0) case C.SDL_KEYDOWN: key := C.get_event_key(&ev) switch key.keysym.sym { case C.SDLK_q: // quit os.Exit(0) case C.SDLK_f: // forward decoder.Seek(time.Second * 60) } case C.SDL_USEREVENT: if C.get_userevent_code(&ev) == callEventCode { (<-callbacks)(env) } } } }