func GL_ExtensionSupported(ext string) bool { cext := C.CString(ext) defer C.free(unsafe.Pointer(cext)) return C.SDL_GL_ExtensionSupported(cext) == C.SDL_TRUE }
func GL_ExtensionSupported(extension string) bool { _extension := C.CString(extension) defer C.free(unsafe.Pointer(_extension)) return C.SDL_GL_ExtensionSupported(_extension) != 0 }
// GL_ExtensionSupported (https://wiki.libsdl.org/SDL_GL_ExtensionSupported) func GL_ExtensionSupported(extension string) bool { _extension := C.CString(extension) return C.SDL_GL_ExtensionSupported(_extension) != 0 }