func (gamecontroller *GameController) GetAttached() bool { _gamecontroller := (*C.SDL_GameController)(unsafe.Pointer(gamecontroller)) return C.SDL_GameControllerGetAttached(_gamecontroller) > 0 }
// GameController (https://wiki.libsdl.org/SDL_GameControllerGetAttached) func (ctrl *GameController) GetAttached() bool { return C.SDL_GameControllerGetAttached(ctrl.cptr()) > 0 }