func (gamecontroller *GameController) GetJoystick() *Joystick { _gamecontroller := (*C.SDL_GameController)(unsafe.Pointer(gamecontroller)) return (*Joystick)(unsafe.Pointer(C.SDL_GameControllerGetJoystick(_gamecontroller))) }
// GameController (https://wiki.libsdl.org/SDL_GameControllerGetJoystick) func (ctrl *GameController) GetJoystick() *Joystick { return (*Joystick)(unsafe.Pointer(C.SDL_GameControllerGetJoystick(ctrl.cptr()))) }