func GameControllerNameForIndex(joystick_index int) string { _joystick_index := (C.int)(joystick_index) return (C.GoString)(C.SDL_GameControllerNameForIndex(_joystick_index)) }
// GameControllerNameForIndex (https://wiki.libsdl.org/SDL_GameControllerNameForIndex) func GameControllerNameForIndex(index int) string { return C.GoString(C.SDL_GameControllerNameForIndex(C.int(index))) }