// GetAudioDeviceStatus (https://wiki.libsdl.org/SDL_GetAudioDeviceStatus) func GetAudioDeviceStatus(dev AudioDeviceID) AudioStatus { return (AudioStatus)(C.SDL_GetAudioDeviceStatus(dev.c())) }
func GetAudioDeviceStatus(dev AudioDeviceID) int { return int(C.SDL_GetAudioDeviceStatus(C.SDL_AudioDeviceID(int(dev)))) }
func GetAudioDeviceStatus(dev AudioDeviceID) AudioStatus { _dev := (C.SDL_AudioDeviceID)(dev) return (AudioStatus)(C.SDL_GetAudioDeviceStatus(_dev)) }
func (id AudioDeviceID) GetStatus() AudioStatus { return AudioStatus(C.SDL_GetAudioDeviceStatus(C.SDL_AudioDeviceID(id))) }