func (window *Window) GetBrightness() float32 { _window := (*C.SDL_Window)(unsafe.Pointer(window)) return (float32)(C.SDL_GetWindowBrightness(_window)) }
// Window (https://wiki.libsdl.org/SDL_GetWindowBrightness) func (window *Window) GetBrightness() float32 { return float32(C.SDL_GetWindowBrightness(window.cptr())) }
func (win *Window) GetBrightness() float32 { return float32(C.SDL_GetWindowBrightness(win.c)) }
// Brightness returns the brightness (gamma correction) for the window. func (win *Window) Brightness() (brightness float64) { return float64(C.SDL_GetWindowBrightness(win.cWin)) }