func (window *Window) GetGrab() bool { _window := (*C.SDL_Window)(unsafe.Pointer(window)) return C.SDL_GetWindowGrab(_window) != 0 }
// Window (https://wiki.libsdl.org/SDL_GetWindowGrab) func (window *Window) GetGrab() bool { return C.SDL_GetWindowGrab(window.cptr()) != 0 }
func (win *Window) GetGrab() bool { return C.SDL_GetWindowGrab(win.c) == C.SDL_TRUE }
// IsInputGrabbed returns true if input is grabbed by the window. func (win *Window) IsInputGrabbed() bool { if C.SDL_GetWindowGrab(win.cWin) == C.SDL_TRUE { return true } return false }