func (w *Window) GetTitle() string { GlobalMutex.Lock() defer GlobalMutex.Unlock() ctitle := C.SDL_GetWindowTitle(w.cWindow) return C.GoString(ctitle) }
func (w *Window) GetTitle() string { ctitle := C.SDL_GetWindowTitle(w.cWindow) return C.GoString(ctitle) }
func (window *Window) GetTitle() string { _window := (*C.SDL_Window)(unsafe.Pointer(window)) return (string)(C.GoString(C.SDL_GetWindowTitle(_window))) }
func (win *Window) GetTitle() string { return C.GoString(C.SDL_GetWindowTitle(win.c)) }
// Window (https://wiki.libsdl.org/SDL_GetWindowTitle) func (window *Window) GetTitle() string { return string(C.GoString(C.SDL_GetWindowTitle(window.cptr()))) }
// Title returns the title of the window. func (win *Window) Title() (title string) { return C.GoString(C.SDL_GetWindowTitle(win.cWin)) }