func (h *Haptic) GetEffectStatus(effect int) int { return int(C.SDL_HapticGetEffectStatus(h.cptr(), C.int(effect))) }
func (haptic *Haptic) GetEffectStatus(effect int) int { _haptic := (*C.SDL_Haptic)(unsafe.Pointer(haptic)) _effect := (C.int)(effect) return (int)(C.SDL_HapticGetEffectStatus(_haptic, _effect)) }