func IsGameController(joystick_index int) bool { _joystick_index := (C.int)(joystick_index) return C.SDL_IsGameController(_joystick_index) > 0 }
// IsGameController (https://wiki.libsdl.org/SDL_IsGameController) func IsGameController(index int) bool { return C.SDL_IsGameController(C.int(index)) > 0 }