func IsScreenKeyboardShown(window *Window) bool { _window := (*C.SDL_Window)(unsafe.Pointer(window)) return C.SDL_IsScreenKeyboardShown(_window) > 0 }
func IsScreenKeyboardShown(window *Window) bool { active := int32(C.SDL_IsScreenKeyboardShown(window.cWindow)) return active != 0 }
func IsScreenKeyboardShown(window *Window) bool { return C.SDL_IsScreenKeyboardShown(window.cptr()) > 0 }