func Keystate(key string) int { if key == "joy1stick1x" { makestickopened() return int(C.SDL_JoystickGetAxis(joy, 0)) } if key == "joy1stick1y" { makestickopened() return int(C.SDL_JoystickGetAxis(joy, 1)) } if key == "joy1stick2x" { makestickopened() return int(C.SDL_JoystickGetAxis(joy, 3)) } if key == "joy1stick2y" { makestickopened() return int(C.SDL_JoystickGetAxis(joy, 4)) } if key == "joy1a" { makestickopened() return int(C.SDL_JoystickGetButton(joy, 0)) } var length C.int keys := C.SDL_GetKeyboardState(&length) return int(*(*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(keys)) + uintptr(str2scancode(key))))) //letter scancodes start at 4 }
// Get the current state of a button on a joystick. The button indices // start at index 0. func (joystick *Joystick) GetButton(button int) uint8 { return uint8(C.SDL_JoystickGetButton(joystick.cJoystick, C.int(button))) }
func (joystick *Joystick) GetButton(button int) byte { _joystick := (*C.SDL_Joystick)(joystick) _button := (C.int)(button) return (byte)(C.SDL_JoystickGetButton(_joystick, _button)) }
// Joystick (https://wiki.libsdl.org/SDL_JoystickGetButton) func (joy *Joystick) GetButton(button int) byte { return (byte)(C.SDL_JoystickGetButton(joy.cptr(), C.int(button))) }
func (j *Joystick) GetButton(n int) bool { return C.SDL_JoystickGetButton((*C.SDL_Joystick)(unsafe.Pointer(j)), C.int(n)) != 0 }
// Get the current state of a button on a joystick // The button indices start at index 0. func JoystickGetButton(joystick *C.SDL_Joystick, button int) uint8 { return uint8(C.SDL_JoystickGetButton(joystick, C.int(button))) }