func (joystick *Joystick) InstanceID() JoystickID { _joystick := (*C.SDL_Joystick)(joystick) return (JoystickID)(C.SDL_JoystickInstanceID(_joystick)) }
// Joystick (https://wiki.libsdl.org/SDL_JoystickInstanceID) func (joy *Joystick) InstanceID() JoystickID { return (JoystickID)(C.SDL_JoystickInstanceID(joy.cptr())) }