func (renderer *Renderer) GetViewport(rect *Rect) { _renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer)) _rect := (*C.SDL_Rect)(unsafe.Pointer(rect)) C.SDL_RenderGetViewport(_renderer, _rect) }
// Renderer (https://wiki.libsdl.org/SDL_RenderGetViewport) func (renderer *Renderer) GetViewport(rect *Rect) { C.SDL_RenderGetViewport(renderer.cptr(), rect.cptr()) }
func (r *Renderer) GetViewport() *Rect { var rect Rect C.SDL_RenderGetViewport(r.c, rect.c()) return &rect }