func (texture *Texture) SetColorMod(r uint8, g uint8, b uint8) int { _texture := (*C.SDL_Texture)(unsafe.Pointer(texture)) _r := (C.Uint8)(r) _g := (C.Uint8)(g) _b := (C.Uint8)(b) return (int)(C.SDL_SetTextureColorMod(_texture, _r, _g, _b)) }
func (t *Texture) SetColorMod(r, g, b uint8) error { if C.SDL_SetTextureColorMod(t.c, C.Uint8(r), C.Uint8(g), C.Uint8(b)) != 0 { return getError() } return nil }
// Texture (https://wiki.libsdl.org/SDL_SetTextureColorMod) func (texture *Texture) SetColorMod(r uint8, g uint8, b uint8) error { _r := C.Uint8(r) _g := C.Uint8(g) _b := C.Uint8(b) _ret := C.SDL_SetTextureColorMod(texture.cptr(), _r, _g, _b) if _ret < 0 { return GetError() } return nil }
func (t *Texture) SetColorMod(_red uint8, _green uint8, _blue uint8) { C.SDL_SetTextureColorMod(t.Get(), C.Uint8(_red), C.Uint8(_green), C.Uint8(_blue)) }
func (t *Texture) SetColorMod(r, g, b uint8) bool { ret := C.SDL_SetTextureColorMod(t.cTexture, C.Uint8(r), C.Uint8(g), C.Uint8(b)) return int(ret) == 0 }
func (texture *Texture) SetColorMod(r uint8, g uint8, b uint8) int { _r := C.Uint8(r) _g := C.Uint8(g) _b := C.Uint8(b) return int(C.SDL_SetTextureColorMod(texture.cptr(), _r, _g, _b)) }