func ShowCursor(show bool) { if show { C.SDL_ShowCursor(C.SDL_TRUE) } else { C.SDL_ShowCursor(C.SDL_FALSE) } }
// Toggle whether or not the cursor is shown on the screen. func ShowCursor(toggle int) int { GlobalMutex.Lock() state := int(C.SDL_ShowCursor((C.int)(toggle))) GlobalMutex.Unlock() return state }
func ShowCursor(toggle int) int { return int(C.SDL_ShowCursor(C.int(toggle))) }
// Toggle whether or not the cursor is shown on the screen. func ShowCursor(toggle int) int { state := int(C.SDL_ShowCursor((C.int)(toggle))) return state }
func ShowCursor(toggle int) int { _toggle := (C.int)(toggle) return (int)(C.SDL_ShowCursor(_toggle)) }
func ShowCursor(t int) bool { return C.SDL_ShowCursor(C.int(t)) != 0 }