func (texture *Texture) Unlock() { _texture := (*C.SDL_Texture)(unsafe.Pointer(texture)) (C.SDL_UnlockTexture(_texture)) }
// Texture (https://wiki.libsdl.org/SDL_UnlockTexture) func (texture *Texture) Unlock() { C.SDL_UnlockTexture(texture.cptr()) }
func (t *Texture) Unlock() { C.SDL_UnlockTexture(t.c) }