Example #1
0
func CharacterColor(renderer *sdl.Renderer, x, y int, c byte, color sdl.Color) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_c := C.char(c)
	_color := C.Uint32(gfxColor(color))
	return C.characterColor(renderer, _x, _y, _c, _color) == 0
}
Example #2
0
func FilledCircleColor(renderer *sdl.Renderer, x, y, rad int, color sdl.Color) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_rad := C.Sint16(rad)
	_color := C.Uint32(gfxColor(color))
	return C.filledCircleColor(renderer, _x, _y, _rad, _color) == 0
}
Example #3
0
func StringColor(renderer *sdl.Renderer, x, y int, s string, color sdl.Color) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_s := C.CString(s)
	_color := C.Uint32(gfxColor(color))
	return C.stringColor(renderer, _x, _y, _s, _color) == 0
}
Example #4
0
func HlineColor(renderer *sdl.Renderer, x1, x2, y int, color sdl.Color) bool {
	_x1 := C.Sint16(x1)
	_x2 := C.Sint16(x2)
	_y := C.Sint16(y)
	_color := C.Uint32(gfxColor(color))
	return C.hlineColor(renderer, _x1, _x2, _y, _color) == 0
}
Example #5
0
func VlineColor(renderer *sdl.Renderer, x, y1, y2 int, color sdl.Color) bool {
	_x := C.Sint16(x)
	_y1 := C.Sint16(y1)
	_y2 := C.Sint16(y2)
	_color := C.Uint32(gfxColor(color))
	return C.vlineColor(renderer, _x, _y1, _y2, _color) == 0
}
Example #6
0
//Draws the image at the given coordinates.
func (me *Canvas) DrawImage(img *Image, x, y int) {
	C.SDL_SetAlpha(img.img, C.SDL_SRCALPHA, 255)
	var dest C.SDL_Rect
	dest.x = C.Sint16(x + me.origin.X)
	dest.y = C.Sint16(y + me.origin.Y)
	C.SDL_BlitSurface(img.img, nil, me.pane, &dest)
}
Example #7
0
func toSDL_Rect(b util.Bounds) C.SDL_Rect {
	var r C.SDL_Rect
	r.x = C.Sint16(b.X)
	r.y = C.Sint16(b.Y)
	r.w = C.Uint16(b.Width)
	r.h = C.Uint16(b.Height)
	return r
}
Example #8
0
func AALineColor(renderer *sdl.Renderer, x1, y1, x2, y2 int, color sdl.Color) bool {
	_x1 := C.Sint16(x1)
	_y1 := C.Sint16(y1)
	_x2 := C.Sint16(x2)
	_y2 := C.Sint16(y2)
	_color := C.Uint32(gfxColor(color))
	return C.aalineColor(renderer, _x1, _y1, _x2, _y2, _color) == 0
}
Example #9
0
func sdl_Rect(x, y, width, height int) C.SDL_Rect {
	var r C.SDL_Rect
	r.x = C.Sint16(x)
	r.y = C.Sint16(y)
	r.w = C.Uint16(width)
	r.h = C.Uint16(height)
	return r
}
Example #10
0
func FilledEllipseColor(renderer *sdl.Renderer, x, y, rx, ry int, color sdl.Color) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_rx := C.Sint16(rx)
	_ry := C.Sint16(ry)
	_color := C.Uint32(gfxColor(color))
	return C.filledEllipseColor(renderer, _x, _y, _rx, _ry, _color) == 0
}
Example #11
0
func FilledPieColor(renderer *sdl.Renderer, x, y, rad, start, end int, color sdl.Color) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_rad := C.Sint16(rad)
	_start := C.Sint16(start)
	_end := C.Sint16(end)
	_color := C.Uint32(gfxColor(color))
	return C.filledPieColor(renderer, _x, _y, _rad, _start, _end, _color) == 0
}
Example #12
0
func ThickLineColor(renderer *sdl.Renderer, x1, y1, x2, y2, width int, color sdl.Color) bool {
	_x1 := C.Sint16(x1)
	_y1 := C.Sint16(y1)
	_x2 := C.Sint16(x2)
	_y2 := C.Sint16(y2)
	_width := C.Uint8(width)
	_color := C.Uint32(gfxColor(color))
	return C.thickLineColor(renderer, _x1, _y1, _x2, _y2, _width, _color) == 0
}
Example #13
0
func RoundedBoxColor(renderer *sdl.Renderer, x1, y1, x2, y2, rad int, color sdl.Color) bool {
	_x1 := C.Sint16(x1)
	_y1 := C.Sint16(y1)
	_x2 := C.Sint16(x2)
	_y2 := C.Sint16(y2)
	_rad := C.Sint16(rad)
	_color := C.Uint32(gfxColor(color))
	return C.roundedBoxColor(renderer, _x1, _y1, _x2, _y2, _rad, _color) == 0
}
Example #14
0
func PixelRGBA(renderer *sdl.Renderer, x, y int, r, g, b, a uint8) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.pixelRGBA(renderer, _x, _y, _r, _g, _b, _a) == 0
}
Example #15
0
func convertRect(rect image.Rectangle) C.SDL_Rect {
	rect = rect.Canon()
	return C.SDL_Rect{
		C.Sint16(rect.Min.X),
		C.Sint16(rect.Min.Y),
		C.Uint16(rect.Max.X - rect.Min.X),
		C.Uint16(rect.Max.Y - rect.Min.Y),
	}
}
Example #16
0
func VlineRGBA(renderer *sdl.Renderer, x, y1, y2 int, r, g, b, a uint8) bool {
	_x := C.Sint16(x)
	_y1 := C.Sint16(y1)
	_y2 := C.Sint16(y2)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.vlineRGBA(renderer, _x, _y1, _y2, _r, _g, _b, _a) == 0
}
Example #17
0
func HlineRGBA(renderer *sdl.Renderer, x1, x2, y int, r, g, b, a uint8) bool {
	_x1 := C.Sint16(x1)
	_x2 := C.Sint16(x2)
	_y := C.Sint16(y)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.hlineRGBA(renderer, _x1, _x2, _y, _r, _g, _b, _a) == 0
}
Example #18
0
func CharacterRGBA(renderer *sdl.Renderer, x, y int, c, r, g, b, a uint8) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_c := C.char(c)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.characterRGBA(renderer, _x, _y, _c, _r, _g, _b, _a) == 0
}
Example #19
0
func FilledCircleRGBA(renderer *sdl.Renderer, x, y, rad int, r, g, b, a uint8) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_rad := C.Sint16(rad)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.filledCircleRGBA(renderer, _x, _y, _rad, _r, _g, _b, _a) == 0
}
Example #20
0
func StringRGBA(renderer *sdl.Renderer, x, y int, s string, r, g, b, a uint8) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_s := C.CString(s)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.stringRGBA(renderer, _x, _y, _s, _r, _g, _b, _a) == 0
}
Example #21
0
func AALineRGBA(renderer *sdl.Renderer, x1, y1, x2, y2 int, r, g, b, a uint8) bool {
	_x1 := C.Sint16(x1)
	_y1 := C.Sint16(y1)
	_x2 := C.Sint16(x2)
	_y2 := C.Sint16(y2)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.aalineRGBA(renderer, _x1, _y1, _x2, _y2, _r, _g, _b, _a) == 0
}
Example #22
0
func FilledEllipseRGBA(renderer *sdl.Renderer, x, y, rx, ry int, r, g, b, a uint8) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_rx := C.Sint16(rx)
	_ry := C.Sint16(ry)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.filledEllipseRGBA(renderer, _x, _y, _rx, _ry, _r, _g, _b, _a) == 0
}
Example #23
0
func RoundedBoxRGBA(renderer *sdl.Renderer, x1, y1, x2, y2, rad int, r, g, b, a uint8) bool {
	_x1 := C.Sint16(x1)
	_y1 := C.Sint16(y1)
	_x2 := C.Sint16(x2)
	_y2 := C.Sint16(y2)
	_rad := C.Sint16(rad)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.roundedBoxRGBA(renderer, _x1, _y1, _x2, _y2, _rad, _r, _g, _b, _a) == 0
}
Example #24
0
func FilledPieRGBA(renderer *sdl.Renderer, x, y, rad, start, end int, r, g, b, a uint8) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_rad := C.Sint16(rad)
	_start := C.Sint16(start)
	_end := C.Sint16(end)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.filledPieRGBA(renderer, _x, _y, _rad, _start, _end, _r, _g, _b, _a) == 0
}
Example #25
0
func ThickLineRGBA(renderer *sdl.Renderer, x1, y1, x2, y2, width int, r, g, b, a uint8) bool {
	_x1 := C.Sint16(x1)
	_y1 := C.Sint16(y1)
	_x2 := C.Sint16(x2)
	_y2 := C.Sint16(y2)
	_width := C.Uint8(width)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.thickLineRGBA(renderer, _x1, _y1, _x2, _y2, _width, _r, _g, _b, _a) == 0
}
Example #26
0
func FilledTrigonColor(renderer *sdl.Renderer, x1, y1, x2, y2, x3, y3 int, color sdl.Color) bool {
	_x1 := C.Sint16(x1)
	_y1 := C.Sint16(y1)
	_x2 := C.Sint16(x2)
	_y2 := C.Sint16(y2)
	_x3 := C.Sint16(x3)
	_y3 := C.Sint16(y3)
	_color := C.Uint32(gfxColor(color))
	return C.filledTrigonColor(renderer, _x1, _y1, _x2, _y2, _x3, _y3, _color) == 0
}
Example #27
0
func FilledTrigonRGBA(renderer *sdl.Renderer, x1, y1, x2, y2, x3, y3 int, r, g, b, a uint8) bool {
	_x1 := C.Sint16(x1)
	_y1 := C.Sint16(y1)
	_x2 := C.Sint16(x2)
	_y2 := C.Sint16(y2)
	_x3 := C.Sint16(x3)
	_y3 := C.Sint16(y3)
	_r := C.Uint8(r)
	_g := C.Uint8(g)
	_b := C.Uint8(b)
	_a := C.Uint8(a)
	return C.filledTrigonRGBA(renderer, _x1, _y1, _x2, _y2, _x3, _y3, _r, _g, _b, _a) == 0
}
Example #28
0
func FillRoundedRect(x, y, w, h, radius int, c Color) {
	C.roundedBoxRGBA(renderer, C.Sint16(x), C.Sint16(y), C.Sint16(x+w), C.Sint16(y+h), C.Sint16(radius), C.Uint8(c.Red), C.Uint8(c.Green), C.Uint8(c.Blue), C.Uint8(c.Alpha))
}
Example #29
0
File: wrap.go Project: beoran/fungo
// This function performs a fast fill of the given rectangle
// with the given coordinates and width and height with 'color'
func (dst *Surface) FillRectCoord(x, y, w, h int, color uint32) int {
	sdlrect := C.SDL_Rect{C.Sint16(x), C.Sint16(y), C.Uint16(w), C.Uint16(h)}
	return fillRect(dst.surface, &sdlrect, color)
}
Example #30
0
func PixelColor(renderer *sdl.Renderer, x, y int, color sdl.Color) bool {
	_x := C.Sint16(x)
	_y := C.Sint16(y)
	_color := C.Uint32(gfxColor(color))
	return C.pixelColor(renderer, _x, _y, _color) == 0
}