func (o *Object) SetInternalField(index int, value interface{}) { C.V8_Object_SetInternalField( o.self, C.int(index), unsafe.Pointer(&value), ) }
func (o *Object) SetInternalField(index int, value interface{}) { C.V8_Object_SetInternalField( o.self, C.int(index), unsafe.Pointer(&value), ) // the value reference by object so the value can't destory by GC o.internalFields = append(o.internalFields, value) o.setOwner(o) }
func (o *Object) SetInternalField(index int, value interface{}) { C.V8_Object_SetInternalField( o.self, C.int(index), unsafe.Pointer(&value), ) // the value reference by object so the value can't destory by GC o.internalFields = append(o.internalFields, value) // the object reference by engine if o.fieldOwnerId == 0 { o.engine.fieldOwnerId += 1 o.fieldOwnerId = o.engine.fieldOwnerId o.engine.fieldOwners[o.fieldOwnerId] = o C.V8_Object_SetFieldOwnerInfo(o.self, unsafe.Pointer(o.engine), C.int64_t(o.fieldOwnerId)) } }