func (j *Joystick) IsActive() bool { var b bool b = bool(C.al_get_joystick_active((*C.ALLEGRO_JOYSTICK)(j))) return b }
// Returns true if the joystick self is active, false if not. func (self *Joystick) IsActive() bool { return bool(C.al_get_joystick_active(self.handle)) }
func (j *Joystick) GetActive() bool { return bool(C.al_get_joystick_active((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)))) }