func (j *Joystick) GetName() string { var cs *C.char cs = C.al_get_joystick_name((*C.ALLEGRO_JOYSTICK)(j)) return C.GoString(cs) }
// Returns the name of the joystick self. func (self *Joystick) GetName() string { return gostr(C.al_get_joystick_name(self.handle)) }
func (j *Joystick) GetName() string { return C.GoString(C.al_get_joystick_name((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)))) }