func (m *Mixer) SetPlaying(val bool) bool { return bool(C.al_set_mixer_playing((*C.ALLEGRO_MIXER)(unsafe.Pointer(m)), C.bool(val))) }
// Sets the play status of the mixer. func (self *Mixer) SetPlaying(val bool) bool { return cb2b(C.al_set_mixer_playing(self.handle, b2cb(val))) }