//Start playing a network-based stream (e.g. func (s *Context) AvReadPlay() int { return int(C.av_read_play((*C.struct_AVFormatContext)(s))) }
//int av_read_play (AVFormatContext *s) //Start playing a network-based stream (e.g. func Av_read_play(s *AVFormatContext) int { return int(C.av_read_play((*C.struct_AVFormatContext)(s))) }