func (s *Space) AddBody(body *Body) { C.cpSpaceAddBody(s.CPSpace, body.CPBody) }
// AddBody adds a rigid body to the simulation. func (s *Space) AddBody(b Body) Body { return cpBody(C.cpSpaceAddBody(s.c(), b.c())) }
func (s *Space) AddBody(body Body) Body { return Body{ C.cpSpaceAddBody(s.s, body.body)} }