// SetCollisionSlop sets amount of encouraged penetration between colliding shapes. // Used to reduce oscillating contacts and keep the collision cache warm. // Defaults to 0.1. If you have poor simulation quality, // increase this number as much as possible without allowing visible amounts of overlap. func (s *Space) SetCollisionSlop(sl float64) { C.cpSpaceSetCollisionSlop(s.c(), C.cpFloat(sl)) }
func (s *Space) SetCollisionSlop(value float32) { C.cpSpaceSetCollisionSlop(s.s, f(value)) }