Example #1
0
func (m *Material) GetMaterialTexture(typ TextureType, textureIndex int) (string, TextureMapping, int, float32, TextureOp, TextureMapMode, uint, Return) {
	var mat *C.struct_aiMaterial = (*C.struct_aiMaterial)(m)
	var typ_ C.enum_aiTextureType = C.enum_aiTextureType(typ)
	var index C.uint = C.uint(textureIndex)

	var path C.struct_aiString
	var mapping C.enum_aiTextureMapping
	var uvindex C.uint
	var blend C.float
	var op C.enum_aiTextureOp
	var mapmode C.enum_aiTextureMapMode
	var flags C.uint
	ret := C.aiGetMaterialTexture(mat, typ_, index, &path, &mapping, &uvindex, &blend, &op, &mapmode, &flags)
	return C.GoString(&path.data[0]), TextureMapping(mapping), int(uvindex), float32(blend), TextureOp(op), TextureMapMode(mapmode), uint(flags), Return(ret)
}
Example #2
0
func (m *Material) GetMaterialTextureCount(typ TextureType) int {
	ret := C.aiGetMaterialTextureCount((*C.struct_aiMaterial)(m), C.enum_aiTextureType(typ))
	return int(ret)
}