Example #1
0
// Tells the device to update it's state data. If you're going to be reading values off the device,
// it's really necessary to be calling this function on a draw/game loop or go routine, otherwise the data will be stale.
func (tilt *Tilt) Refresh() {
	C.freenect_update_tilt_state(tilt.device.dev)
	state := C.freenect_get_tilt_state(tilt.device.dev)

	tilt.Angle = float32(C.freenect_get_tilt_degs(state))
	tilt.Status = int(C.freenect_get_tilt_status(state))
	var x, y, z C.double
	C.freenect_get_mks_accel(state, &x, &y, &z)
	tilt.AccelX = float32(x)
	tilt.AccelY = float32(y)
	tilt.AccelZ = float32(z)
}
Example #2
0
//FREENECTAPI double freenect_get_tilt_degs(freenect_raw_tilt_state *state);
func (state *RawTiltState) GetTiltDegs() float64 {
	return float64(C.freenect_get_tilt_degs(state.ptr()))
}
Example #3
0
// GetTiltAngle returns the current angle the Kinect is tilted.
func (device *Device) GetTiltAngle() float64 {

	tiltState := C.freenect_get_tilt_state(device.device)

	return float64(C.freenect_get_tilt_degs(tiltState))
}
Example #4
0
func (d *FreenectDevice) GetTiltDegs(ts TiltState) float32 {
	c_ts := ConvertGoTiltStructToC(ts)
	return float32(C.freenect_get_tilt_degs(c_ts))
}