//void glColor3bv (const int8 *v) func Color3bv(v []int8) { if len(v) != 3 { panic(ErrorInputSize) } C.glColor3bv((*C.GLbyte)(&v[0])) }
//void glColor3bv (const int8 *v) func Color3bv(v *[3]int8) { C.glColor3bv((*C.GLbyte)(&v[0])) }