//void glEvalCoord1fv (const float *u) func EvalCoord1fv(u *[1]float32) { C.glEvalCoord1fv((*C.GLfloat)(&u[0])) }
//void glEvalCoord1fv (const float *u) func EvalCoord1fv(u []float32) { if len(u) != 1 { panic(ErrorInputSize) } C.glEvalCoord1fv((*C.GLfloat)(&u[0])) }