//void glGetPixelMapfv (GLenum map, float *values) func GetPixelMapfv(map_ GLenum, values []float32) { if len(values) == 0 { panic("Invalid values length") } C.glGetPixelMapfv(C.GLenum(map_), (*C.GLfloat)(&values[0])) }
//void glGetPixelMapfv (GLenum map, float *values) func GetPixelMapfv(map_ GLenum, values []float32) { if len(values) == 0 { panic(ErrorInputSize) } C.glGetPixelMapfv(C.GLenum(map_), (*C.GLfloat)(&values[0])) }