//void glGetTexLevelParameteriv (GLenum target, int level, GLenum pname, int *params) func GetTexLevelParameteriv(target GLenum, level int, pname GLenum, params []int32) { if len(params) == 0 { panic(ErrorInputSize) } C.glGetTexLevelParameteriv(C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(¶ms[0])) }
//void glGetTexLevelParameteriv (GLenum target, int level, GLenum pname, int *params) func GetTexLevelParameteriv(target GLenum, level int, pname GLenum, params []int32) { if len(params) == 0 { panic("Invalid params slice length") } C.glGetTexLevelParameteriv(C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(¶ms[0])) }