func IsBuffer(b Buffer) (r0 bool) { defer func() { errstr := errDrain() log.Printf("gl.IsBuffer(%v) %v%v", b, r0, errstr) }() return C.glIsBuffer(b.c()) != 0 }
func IsBuffer(b Buffer) bool { return C.glIsBuffer(b.c()) != 0 }
func IsBuffer(buffer uint32) bool { return *goBoolean(C.glIsBuffer( C.GLuint(buffer))) }
func (object Object) IsBuffer() bool { return C.glIsBuffer(C.GLuint(object)) != 0 }