//void glLoadMatrixf (const float32 *m) func LoadMatrixf(m []float32) { if len(m) != 16 { panic(ErrorInputSize) } C.glLoadMatrixf((*C.GLfloat)(&m[0])) }
//void glLoadMatrixf (const float32 *m) func LoadMatrixf(m *[16]float32) { C.glLoadMatrixf((*C.GLfloat)(&m[0])) }