Example #1
0
File: texture.go Project: Nvveen/gl
//void glTexEnvfv (GLenum target, GLenum pname, const float *params)
func TexEnvfv(target GLenum, pname GLenum, params []float32) {
	if len(params) != 1 && len(params) != 4 {
		panic(ErrorInputSize)
	}
	C.glTexEnvfv(C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(&params[0]))
}
Example #2
0
//void glTexEnvfv (GLenum target, GLenum pname, const float *params)
func TexEnvfv(target GLenum, pname GLenum, params []float32) {
	if len(params) != 1 && len(params) != 4 {
		panic("Invalid params slice length")
	}
	C.glTexEnvfv(C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(&params[0]))
}