Example #1
0
func Write0() {
	//
	if !initialized {
		initialize()
	}
	if !scr.UnderX() {
		ker.Stop(pack, 1)
	}
	C.glMatrixMode(C.GL_MODELVIEW)
	C.glLoadIdentity()
	for i := 0; i < 3; i++ {
		matrix[i][0] = C.GLdouble(right[i])
		matrix[i][1] = C.GLdouble(top[i])
		matrix[i][2] = C.GLdouble(-front[i])
	}
	C.glMultMatrixd(&matrix[0][0])
	C.glTranslated(C.GLdouble(-eye[0]), C.GLdouble(-eye[1]), C.GLdouble(-eye[2]))
	C.glClear(C.GL_COLOR_BUFFER_BIT + C.GL_DEPTH_BUFFER_BIT)
	for n := uint(0); n < MaxL; n++ {
		if lightInitialized[n] {
			ActualizeLight(n)
		}
	}
	C.glBegin(POINTS)
	nn = 0
}
Example #2
0
File: matrix.go Project: Nvveen/gl
//void glTranslated (float64 x, float64 y, float64 z)
func Translated(x float64, y float64, z float64) {
	C.glTranslated(C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
}