// RestoreWindow restores an iconified window. If the window that is restored is // in fullscreen mode, then the fullscreen video mode will be restored. func RestoreWindow() { C.glfwRestoreWindow() }
//Restore restores the window, if it was previously iconified/minimized. If it //is a full screen window, the resolution chosen for the window is restored on //the selected monitor. If the window is already restored, this function does //nothing. // //This function may only be called from the main thread. See //https://code.google.com/p/go-wiki/wiki/LockOSThread func (w *Window) Restore() { C.glfwRestoreWindow(w.data) }
func RestoreWindow(window Window) { C.glfwRestoreWindow(C.GLFWwindow(window)) }
// Restore restores the window, if it was previously iconified/minimized. If it // is a full screen window, the resolution chosen for the window is restored on // the selected monitor. If the window is already restored, this function does // nothing. // // This function may only be called from the main thread. func (w *Window) Restore() error { C.glfwRestoreWindow(w.data) return acceptError(APIUnavailable) }