//SetMouseButtonCallback sets the mouse button callback which is called when a //mouse button is pressed or released. // //When a window loses focus, it will generate synthetic mouse button release //events for all pressed mouse buttons. You can tell these events from //user-generated events by the fact that the synthetic ones are generated after //the window has lost focus, i.e. Focused will be false and the focus //callback will have already been called. func (w *Window) SetMouseButtonCallback(cbfun func(w *Window, button MouseButton, action Action, mod ModifierKey)) { if cbfun == nil { C.glfwSetMouseButtonCallback(w.data, nil) } else { w.fMouseButtonHolder = cbfun C.glfwSetMouseButtonCallbackCB(w.data) } }
// SetMouseButtonCallback sets the mouse button callback which is called when a // mouse button is pressed or released. // // When a window loses focus, it will generate synthetic mouse button release // events for all pressed mouse buttons. You can tell these events from // user-generated events by the fact that the synthetic ones are generated after // the window has lost focus, i.e. Focused will be false and the focus // callback will have already been called. func (w *Window) SetMouseButtonCallback(cbfun MouseButtonCallback) (previous MouseButtonCallback) { previous = w.fMouseButtonHolder w.fMouseButtonHolder = cbfun if cbfun == nil { C.glfwSetMouseButtonCallback(w.data, nil) } else { C.glfwSetMouseButtonCallbackCB(w.data) } panicError() return previous }