Example #1
0
// See native interface.
func (o *osx) readDispatch(r *nrefs) *userInput {
	gsu := &C.GSEvent{0, -1, -1, 0, 0, 0}
	C.gs_read_dispatch(C.long(r.display), gsu)
	o.in, o.in1 = o.in1, o.in

	// transfer/translate the native event into the input buffer.
	in := o.in
	in.id = events[int(gsu.event)]
	if in.id != 0 {
		in.button = mouseButtons[int(gsu.event)]
		in.key = int(gsu.key)
		in.scroll = int(gsu.scroll)
	} else {
		in.button, in.key, in.scroll = 0, 0, 0
	}
	in.mods = int(gsu.mods) & (controlKeyMask | shiftKeyMask | functionKeyMask)
	in.mouseX = int(gsu.mousex)
	in.mouseY = int(gsu.mousey)
	return in
}
Example #2
0
// See native interface.
func (w *win) readDispatch(r *nrefs) *userInput {
	gsu := &C.GSEvent{0, -1, -1, 0, 0, 0}
	C.gs_read_dispatch(C.long(r.display), gsu)
	w.in, w.in1 = w.in1, w.in

	// transfer/translate the native event into the input buffer.
	in := w.in
	in.id = events[int(gsu.event)]
	if in.id != 0 {
		in.button = mouseButtons[int(gsu.event)]
		in.key = int(gsu.key)
		in.scroll = int(gsu.scroll)
	} else {
		in.button, in.key, in.scroll = 0, 0, 0
	}
	in.mods = int(gsu.mods)
	in.mouseX = int(gsu.mousex)
	in.mouseY = int(gsu.mousey)
	return in
}
Example #3
0
// Implement native interface.
func (w *win) readDispatch(r *nrefs, in *userInput) *userInput {
	w.gsu.event = 0
	w.gsu.mousex = -1
	w.gsu.mousey = -1
	w.gsu.key = 0
	w.gsu.mods = 0
	w.gsu.scroll = 0
	C.gs_read_dispatch(C.long(r.display), w.gsu)

	// transfer/translate the native event into the input buffer.
	in.id = events[int(w.gsu.event)]
	if in.id != 0 {
		in.button = mouseButtons[int(w.gsu.event)]
		in.key = int(w.gsu.key)
		in.scroll = int(w.gsu.scroll)
	} else {
		in.button, in.key, in.scroll = 0, 0, 0
	}
	in.mods = int(w.gsu.mods)
	in.mouseX = int(w.gsu.mousex)
	in.mouseY = int(w.gsu.mousey)
	return in
}
Example #4
0
// Implement native interface.
func (o *osx) readDispatch(r *nrefs, in *userInput) *userInput {
	o.gsu.event = 0
	o.gsu.mousex = -1
	o.gsu.mousey = -1
	o.gsu.key = 0
	o.gsu.scroll = 0
	// o.gsu.mods retain the modifier key state between calls.
	C.gs_read_dispatch(C.long(r.display), o.gsu)

	// transfer/translate the native event into the input buffer.
	in.id = events[int(o.gsu.event)]
	if in.id != 0 {
		in.button = mouseButtons[int(o.gsu.event)]
		in.key = int(o.gsu.key)
		in.scroll = int(o.gsu.scroll)
	} else {
		in.button, in.key, in.scroll = 0, 0, 0
	}
	in.mods = int(o.gsu.mods) & (controlKeyMask | shiftKeyMask | functionKeyMask | commandKeyMask | altKeyMask)
	in.mouseX = int(o.gsu.mousex)
	in.mouseY = int(o.gsu.mousey)
	return in
}