Example #1
0
// Activate starts event processing loops and calls jack_activate.
func (this *Client) Activate() error {
	if err := this.startGenericCallbackSync(); err != nil {
		return err
	} else if err := this.startProcessCallbackSync(); err != nil {
		return err
	} else if result := C.jack_activate(this.jackClient); result != 0 {
		return errors.New("jack_activate returned " + strconv.Itoa(int(result)) + " for client '" + this.GetName() + "'")
	} else {
		return nil
	}
}
Example #2
0
// New: Create a new jack client with the given name and the given number
// of input and output ports.
func New(name string, numInputs, numOutputs int) (*JackClient, error) {
	jc := new(JackClient)
	jc.name = name

	// Create jack client.
	jc.client = C.wrap_jack_client_open(C.CString(name))
	if jc.client == nil {
		return nil, errors.New("Failed to initialize jack client.")
	}

	// Create ports.
	for i := 0; i < numInputs; i++ {
		port := C.jack_port_register(
			jc.client,
			C.CString(fmt.Sprintf("in_%d", i)),
			C.CString(C.JACK_DEFAULT_AUDIO_TYPE),
			C.JackPortIsInput, 0)
		jc.jackIn = append(jc.jackIn, port)
	}

	for i := 0; i < numOutputs; i++ {
		port := C.jack_port_register(
			jc.client,
			C.CString(fmt.Sprintf("out_%d", i)),
			C.CString(C.JACK_DEFAULT_AUDIO_TYPE),
			C.JackPortIsOutput, 0)
		jc.jackOut = append(jc.jackOut, port)
	}

	// Create buffers.
	jc.bufIn = make([][]float32, numInputs)
	jc.bufOut = make([][]float32, numOutputs)

	// Register jack callback.
	C.register_callback(jc.client, unsafe.Pointer(jc))
	C.jack_activate(jc.client)

	// Done.
	return jc, nil
}
Example #3
0
func (client *Client) Activate() int {
	return int(C.jack_activate(client.handler))
}