// IsMute returns whether or not mute is enabled. func (this *Player) IsMute() (bool, error) { if this.ptr == nil { return false, syscall.EINVAL } return C.libvlc_audio_get_mute(this.ptr) != 0, checkError() }
// IsMute returns whether or not mute is enabled. func (this *Player) IsMute() (bool, error) { if this.ptr == nil { return false, &VLCError{"Player is nil"} } return C.libvlc_audio_get_mute(this.ptr) != 0, checkError() }